GLPROGRAMMING RED BOOK PDF

Red Book, Redbooks, Little Red Book or Big Red Book may refer to: Contents. 1 Political part of the Rainbow Series by the National Computer Security Center; The Red Book, alternate name for the 8th edition of the OpenGL Programming. Welcome to the website for the OpenGL Programming Guide (the “Red Book”). The latest release — the ninth edition — brings the most comprehensive. Today’s OpenGL software interface enables programmers to produce extraordinarily “The most recent Red Book parallels the grand tradition of OpenGL;.

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This program uses evaluators to glprogrammnig a Bezier curve. This is a simple double buffered program. This program shows how to composite modeling transformations to draw translated and rotated models. A sphere is drawn using a grey material characteristic.

OpenGL Redbook Samples

The results in the feedback buffer are printed. When the w key is pressed, the objects are drawn with a different winding rule. This program demonstrates the wrapping modes, if the texture coordinates fall outside 0. The second is a smooth shaded, self-intersecting star. This program shows how to composite modeling transformations to draw translated and rotated hierarchical models.

Flprogramming running this program on OpenGL 1. It draws two diagonal lines to form an X; when ‘r’ is typed in the window, the lines are rotated in opposite directions. First, four triangles and a rectangular box representing a viewing volume are drawn drawScene routine. Rectangles which are drawn under the cursor position are “picked.

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Pressing the ‘e’ key changes the coordinate generation to eye coordinates of the vertex. Within this mask, a different model a sphere is drawn in a different color. Use the ‘t’ key to toggle the order of drawing polygons. Use the accumulation buffer to do full-scene antialiasing on a scene with perspective projection, using the special routines accFrustum and accPerspective. Note the exterior rectangle is drawn with its vertices in counter-clockwise order, but its interior clockwise.

A diamond in the center of the window masks out part of the scene. A single light source glprogrammimg the object. Four tessellated objects are drawn, each with very different contours. This program demonstrates using glBindTexture by creating and managing two textures. This program uses evaluators to generate a curved surface and automatically generated texture coordinates.

This demonstrates use of glprogrramming glBitmap call. In this case, the gold teapot remains in focus. This program texture maps a checkerboard image onto two rectangles. The ‘t’ and ‘T’ keys control the wrapping for the t parameter. In rendering mode, three overlapping rectangles are drawn. This program shows how to draw anti-aliased lines in color index mode.

A 3×3 grid of squares is drawn.

Red Book – Wikipedia

The texture is rendered as stripes on the teapot. To see if any collisions occur, the four triangles are called. Picking is demonstrated in this rec. This program demonstrates smooth shading.

Press the ‘a’ key to animate moving the transparent object through the opaque object. This program demonstrates geometric primitives and their attributes.

Draws the bitmapped letter F on the screen several times. This program demonstrates arbitrary clipping planes.

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Pressing the left mouse button chooses between 3 types of fog: Objects are drawn using a grey material characteristic. When the left mouse button is pressed, selection mode is entered with the picking matrix.

The eye position does not change. If the s gl;rogramming is pressed, a texture subimage is used to alter the original texture. This program renders a lighted, filled Bezier surface, using two-dimensional evaluators. Use of multiple names and picking are demonstrated.

The Red Book

ded The first is a rectangle with a triangular hole. This program demonstrates polygon offset to draw a shaded polygon and its wireframe counterpart without ugly visual artifacts “stitching”. In this program, there is a fixed density value, as well as fixed start and end values for the linear fog.

Then feedback mode is entered, and the same lines are drawn. If you press the ‘z’ or ‘Z’ keys, you change the zoom factors. This program demonstrates using mipmaps for texture maps. This program demonstrates the use of the OpenGL lighting model. Several objects are drawn using different material characteristics.

To overtly show the effect of mipmaps, each mipmap reduction level has a solidly colored, contrasting texture image. Three cones are drawn at different z values in a linear fog.

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