Complete Warrior is a supplemental rulebook for the edition of the Dungeons and Dragons ?x=dnd/cwc/a; ^ Ryan, Michael (December 5, ). “Product Spotlight: Complete Warrior”. Wizards. D&D Complete Scoundrel. Uploaded by. Addy Hernandez. D&D – Psionics Handbook. Uploaded by. a D&D E – Monster Manual II. Uploaded. Home · Documents; D&D Complete Warrior DESCRIPTION. Complete Warrior handbook for D&D

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With that weapon, you know how to hit where it hurts. It replaces and expands upon an earlier rulebook entitled Sword and Fist. You must sacrifice one of your spells for the day of 1st level or higher to do this, but you gain wafrior bonus on all your attack rolls for 1 round equal to 35.e level of the spell sacrificed, as well as extra damage equal to 1d4 points x the level of the spell sacrificed.

I was most impressed with the majority of these revisions: We enjoy the new feats and that so many PrCs have been updated and centralized makes the book useful. The one complaint that I have with the Samurai is on of inexactitude with the name: The “fluff” is much better than what was in the previous classbooks because it isn’t as long, and the writing is better. This feat allows spellcasters to acquire a new familiar from Dark Alliance Baldur’s Gate: To use this maneuver, you must successfully stun the same foe with an unarmed attack two compllete in a row.

You are a master of fighting with the net and the trident, and have learned to quickly follow up a successful net throw with a deadly jab of the trident. Each time you gain a HD such as by gaining a levelyou gain 1 additional hit point.


The Swashbuckler is a lightly armored fighter who favors speed and agility. You have learned a number of esoteric martial arts techniques When fighting with two weapons, your defenses are extraordinarily strong. Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. While spells form this book are introduced in the spell list, what about spells from other official products?

If you deal damage with this attack, the enemy fails to start the grapple unless it has the Improved Grapple feat or a special ability such as improved grab.

More interesting were the tactical feats. Surprisingly, only a few of the prestige classes from Sword and Fist have been reprinted in this book: However, it would’ve been nice to have seen a feat that removed penalties for using two weapons of the same size of Medium or largerbut that’s another story.

Feats in Complete Warrior – D&D Tools

You do not gain this extra damage against creatures that are immune to critical hits. Although I have some reservations about how the sample characters are presented, those reservations do not apply to the book as a whole.

This feat has no effect against foes with no compleye or total cover. You may use this feat only once per round and once per opponent during any single combat encounter. This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar see Familiars, page 52 of the Player’s Handbook.


D&D Complete Warrior

Instead it adds a significant amount of damage if the initiate takes only a single attack. Retrieved from ” https: You have mastered the style of fighting with a halberd, Extra Smiting 98 You can make more smite attacks.

You never need to make a Ride check to control a mount in combat and even controlling a mount 3.e trained for combat doesn’t require an action. Thus, you can gain the benefits of rage in time to prevent or ameliorate an undesirable event.

Complete Warrior

You can’t throw a melee weapon without taking a -4 penalty unless it has a range increment such as a hand axe or a dagger. Shield Slam You can use your shield to daze your opponent.

Intimidating Rage Your rage engenders fear in your opponents. You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick. Prestige Classes The bulk of this book is taken up by new prestige classes: Epic Weapon Focus You deal extra damage when attacking objects. A character can gain this feat multiple times.

There is a good number of feats here, and the rules problems that plagued Sword and Fist are significantly absent from here.

You are a master of the style of fighting with

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